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GAMES AS LITERATURE

A resource for English teachers 

Image: Katarina Cimbaljevic

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Why games?

Video games are the dominant narrative form that young people engage with today. This fact presents an opportunity for English teachers to center student interest and expertise, applying traditional tools of interpretation to a medium students already avidly consume.

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Integrating games into English courses is much easier than it might seem. This site is the place to start.

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Flexible curriculum. Open source.

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GAME MODULES

The place to start for teachers who want to integrate a narrative game into a traditional English course.

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GAME COURSES

COMING SOON

The place to start for teachers interested in a full course in games as literature. This section will include teacher-tested sample syllabi and lessons.

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Drop a note!

We'd love to hear from you. Please reach out to learn more about our curriculum, offer ideas, or collaborate.

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Michael Hansen 

English, University School of Nashville

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Matt Margini

​English, Ransom Everglades School

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